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Why I Was Completely Wrong About Fortnite
I can't remember exactly when I began to hate Fortnite so much that it made my flesh decay like Emperor Palpatine, but I think it started around 2018.
2018 was a helluva year for the game.
2018. The year Drake played Fortnite with Twitch streamer Ninja and broke records across the board.
2018. The year I downloaded Fortnite out of curiosity, played one match, got brutally obliterated by what I assumed were obnoxious children before promptly deleting the game from my PS4, never to be summoned again.
2018 gave me plenty of reasons to hate Fortnite. There was Antoine Griezmann, the French striker who scored a penalty in the World Cup final before sullying the grandest occasion in sport with a celebration that featured Fortnite's Do the L emote dance. Four years later, I still haven't forgiven him.
I haven't forgiven my son either, who -- also in 2018 -- made the decision, in front of all our friends and family, to get completely naked during a barbecue and streak across the garden while doing The Floss.
Fortnite has a lot to answer for.
Since 2018, my son had been begging to play Fortnite, using language familiar to most parents: "But all my friends are all playing it." "I promise I won't ask for V Bucks." "I definitely won't talk to weird men on voice chat."
But I held back. For years. Fortnite was a forbidden word in my household. Mainly because I didn't think shooters were suitable for children. And I was worried about the online communication element.
Also because I thought Fortnite sucked.
I thought Fortnite sucked, especially back in 2018, because it felt like the passing of the guard. The harbinger of a new type of video game. A monogame black hole that absorbs all intellectual property and light. Free-to-play nonsense, with microtransactions and endless skins, felt exploitative -- particularly for kids. So I played it safe: "No. No chance. Didn't you hear me the first time? The answer is no."
But four years later, in 2022 to be exact, I broke. All it took was one surprisingly decent report card. I buckled and told my now 9-year-son he could play Fortnite.
And as I watched to make sure everything was on the up and up, I found myself shocked. Fortnite looked… sort of awesome.
I missed it during my first, ill-fated encounter with Fortnite, but I was surprised by how good Fortnite looked. Its clean, colorful aesthetic. I was admittedly bewildered by the option bloat that occurs when a game is beholden to a zillion, endless updates, but as I watched my son take his first trepidatious steps into a brand new world I thought to myself -- damn, this video game looks fun.
The weapons seemed fun to fire, movement seemed weighty and tactile. It also seemed… appropriate for children. At least for my child, a boy age 9 with limited exposure to video game violence. After watching for around 30 minutes, I wasn't just secure in the fact my son would be safe playing this online video game with his friends, I sorta wanted to play myself.
Which I did. When the kids were asleep, I fired up the Xbox, logged in and started getting some games in. It was great.
Part of the appeal for me was Fortnite's relatively new No Build mode. Normally, Fortnite allows players to frantically build structures during the game -- for defense or traversal. For middle-age folks like me, with deteriorating reflexes and zero capacity for change, building felt overwhelming and terrifying -- a whole new world I had no idea how to navigate. With the No Build mode, I could focus on the stuff I was relatively familiar with: shooting people.
And make no mistake, Fortnite is a very polished online shooter.
As someone forged on the battleground of old-school shooters, playing Fortnite No Build was a salve. It was also a great chance to play video games with my son on an even keel. One of the most shocking things about parenthood so far has been how divergent our tastes in video games became. For my children, it's been Minecraft or bust, a game I have no time or patience for. Fortnite has been one of the few times we've been able to connect over video games.
The first time my son and I played together was legendary. Me, still clumsy with the controls and… general understanding of what the hell was going on; him, assured and in control. It was an interesting role reversal: My 9-year-old son was guiding me through an online video game experience.
Halfway through I got shot; my son revived me and threw me a few spare bandages to heal myself. We stuck together for the remainder, spotting enemies, picking them off one by one. I had eight kills, he had 10. With only three people left on the map, I wasn't sure what would happen next. Would I have to kill my own son? Damn…
As the third player emerged from a nearby hiding spot, my son whipped round and took him out with a couple of well-timed shotgun blasts. We won! We didn't have to shoot one another, instead we got to share in the spoils of a Victory Royale. Mad high-fives all round. Father-son bonds reinforced.
It was honestly one of the most fulfilling video game experiences I've had in years.
So yes, I am a changed man. Fortnite is good.
Don't get me wrong. I have residual issues. I still hate Antoine Griezmann. I still think there's a time and place to partake in Do the L dances and the World Cup final is not one of them.
I still don't understand why my kid stripped naked and did The Floss in my back garden.
I still have issues with the whole V-Bucks economy and the way folks are encouraged to buy skins and emotes, but I am happy to admit it: I was wrong about Fortnite. 100%.
And, at the end of the day, at least my kid isn't a Roblox guy. That's a win in my book.
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Facebook and Instagram Turn Off AR Filters In Texas and Illinois
Meta has turned off augmented reality filters for Facebook and Instagram in Texas and Illinois due to facial recognition and privacy laws in those states.
Although Meta, the parent company of Facebook and Instagram, said its AR technology is "not facial recognition," it's temporarily shutting down its AR filters and avatars in both states to prevent "meritless and distracting litigation." The decision comes a day after a settlement was reached in an ACLU lawsuit filed in Illinois against Clearview AI, a facial recognition company that was selling its database to private companies.
Meta said it will create an opt-in experience to bring those AR effects back to its platforms soon. AR effects are also turned off across Messenger, Messenger Kids, Facebook and Portal in both Texas and Illinois.
The company maintains that the tech it uses to create its AR effects and applications isn't facial recognition technology and isn't used for identification purposes.
"The technology we use to power augmented reality effects like avatars and filters is not facial recognition or any technology covered by the Texas and Illinois laws, and is not used to identify anyone," Meta said in a statement. The company shut down its Face recognition system last year, erasing the face scan data of more than 1 billion users.
Facebook has faced scrutiny over its facial recognition technology in recent years, with a judge awarding a landmark $650 million settlement in favor of users in a class-action suit in Illinois last year. Texas is also suing the social media giant over its use of facial recognition technology, asserting that it didn't appropriately obtain consent for Texans' biometric data, which violates the state's privacy laws.
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Amazon just cut $80 off the price of this HP touchscreen Chromebook
After nearly a year of laptop scarcity and high prices, we're finally starting to see more availability and better deals. If you're on the hunt for a K-12-friendly machine, I've got one for you -- though I'm going to restate my fondness for Neverware CloudReady, which can turn just about any old laptop into a capable Chromebook. It's totally free.
But here's a solid deal on a new system: For a limited time, and while supplies last, Amazon has the HP Chromebook X360 for $280, which is $80 off the regular price and one of the best deals on record for this model.
I'll tell you right up front the X360's only real issue: screen resolution. The 12-inch touchscreen display operates at 1,366x912 pixels -- slightly better than most models of this size, but still on the low side.
The thing is, that's not likely to matter for basic schoolwork. And I'd say the pluses far outweigh that minus: The X360 includes 4GB of RAM, 32GB of storage, a 360-degree hinge for that screen (meaning it can work as both laptop and tablet), USB-C and Type-A ports and a battery good for up 13 hours, according to HP.
CNET hasn't reviewed this model, but it scored a 4.6-star average from around 130 Amazon customers. I suspect this would be a good fit for younger students, who will feel perfectly at home at a smaller-ish screen with lower-ish resolution. The touch support is a big win.
Your thoughts?
Read more: Our favorite gear for remote learning
CNET's Cheapskate scours the web for great deals on tech products and much more. For the latest deals and updates, follow him on Facebook and Twitter. You can also sign up for deal texts delivered right to your phone. Find more great buys on the CNET Deals page and check out our CNET Coupons page for the latest Walmart discount codes, eBay coupons, Samsung promo codes and even more from hundreds of other online stores. Questions about the Cheapskate blog? Answers live on our FAQ page.
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Sony Vaio T13 Touch review: Sony's solid ultrabook gets dressed with a touch screen for Windows 8
The Vaio T series is Sony's line of 13.3- and 14-inch ultrabooks that start at a reasonable price of $669. When we reviewed a $799 13.3-inch version of it back in June, we noted that it really didn't stray far from other slim Sony laptops like the Vaio Z.
For the launch of Windows 8, however, the company went all out...by adding a touch screen.
Now, to be fair, it is a nice and responsive touch screen, but that and Windows 8 are really the only changes. Well, those, and a price bump up to $899 to get the touch screen and 2GB more of memory.
Basically, there are no surprises here; it has a good port assortment, performs well, and gets great battery life for its components. And it looks pretty good, too.
Design and features
With its brushed-aluminum chassis, wide island-style black keyboard, and edge-to-edge display, the T13 Touch does resemble a MacBook Pro as well as other Windows laptops that use the same combination of basic laptop design elements. Setting it apart from the others is the angular body shape with a strip of chrome along the back edge of the display and a large chrome Vaio logo on the lid among other things.
When closed, the T13 looks slim and flat, but at nearly 4 pounds its heft is more than you'd expect a laptop with Intel's Ultrabook branding to weigh. It's certainly not a back breaker, but if you want something super lightweight, this isn't it.
When open, the lid tilts back and under the rear of the computer, but the hinge isn't all that tight. Normally, this wouldn't be a big deal, however since it doesn't stiffen at any position there's a bit of bounce when you tap or swipe on the screen. As long as you don't poke too hard it's fine, but Sony includes a drawing and painting application, ArtRage Studio, which requires some pressure to use comfortably. And since the screen doesn't open all the way flat, either, you can't even turn it upside down to write on it that way.
The keyboard is large with generous space between keys. If you like a lot of travel to your keys, you'll definitely want to try typing on a T13 before you buy. The keyboard deck is shallow so some typists might find it jarring to work on. Personally, I had no problems with it. What I did have an issue with is that this $899 laptop doesn't have a backlit keyboard.
The touch pad is large, too, but if you like discrete mouse buttons, you're out of luck; it's just one big pad. The software for the touch pad allows you to add multitouch gestures for things like two-finger scrolling, rotating photos, or pinch-to-zoom enlarging.
Above the keyboard are a few dedicated keys: Assist, Web, and Vaio. Assist launches Vaio Care, a service for diagnosing and fixing problems, while Web launches your Web browser of choice and Vaio launches Media Gallery or PlayMemories, part of Sony's music and photo software that comes preinstalled.
Front-firing stereo speakers are tucked onto the Vaio T's thick front edge, emitting sound via a small hole on each side. Sound quality is thin and tinny, but the speakers do get reasonably loud. If you're going to be doing a lot of listening without headphones, I recommend getting a set of external speakers.
As to be expected, the T13 has a Webcam built-in above the LCD. Its 1.3-megapixel camera provided "good enough" video and photo quality in good lighting, but low-light results were predictably noisy.
Price as reviewed | $899.99 |
---|---|
Processor | 1.7GHz Intel Core i5-3317U |
Memory | 6GB, 1,600MHz DDR3 |
Hard drive | 500GB 5,400 HDD hybrid with 32GB SSD |
Chipset | Intel HM77 |
Graphics | Intel HD 4000 |
Operating system | Windows 8 (64-bit) |
Dimensions (WD) | 12.7x8.9 inches |
Height | 0.75 inch |
Screen size (diagonal) | 13.3 inches |
System weight / Weight with AC adapter | 3.8 pounds / 4 pounds |
Category | Ultrabook |
The 13.3-inch screen has the same 1,366x768-pixel native resolution as the other T-series models. It's just that now you can tap away on it with your fingers and it will actually do more than just leave fingerprints. Windows 8 really is more enjoyable to use with touch, even if it's just for things like opening the Start screen.
However, I still find it a bit unnatural to reach across a large keyboard and poke at the screen (it'll take some adjusting I suppose). On the upside, the touch pad can be used for several swipe commands for the Windows 8 style interface, so you don't have to use the touch screen.
The system I tested was the base configuration from Sony using a 1.7GHz third-gen Core i5-3317U processor, 6GB of memory, and a 500GB hybrid hard drive with an additional 32GB flash memory for quicker access to the operating system and other commonly used files. Sony does offer some additional component options should you want to configure your own, including solid-state drives, 8GB of RAM, and a Core i7 processor.
Sony Vaio T13 Touch | Average for category [13-inch] | |
---|---|---|
Video | VGA plus HDMI | VGA plus HDMI or DisplayPort |
Audio | Stereo speakers, headphone/microphone jacks | Stereo speakers, headphone/microphone jacks |
Data | 1 USB 3.0, 1 USB 2.0, SD/Memory Stick card reader | 2 USB 2.0, 1 USB 3.0, SD card reader |
Networking | Ethernet, Bluetooth, 802.11n Wi-Fi | Ethernet, 802.11n Wi-Fi, Bluetooth |
Optical drive | None | DVD burner |
Battery life
Considering it has almost the exact same components as the last T series we tested, it's not surprising that this one has same excellent battery life: 5 hours and 41 minutes. That's actually more than the life Sony quotes for the system.
Performance
Other than having faster memory and 2GB more of it, the $899 T13 Touch's internal components are the same as the T-series model we reviewed earlier this year. It's a good mix of components for everyday tasks and entertainment and it did well against similarly configured Windows 7 systems, beating or keeping pace with them in our tests.
The system also booted up pretty fast in less than 30 seconds. That's not as fast as SSD-based ultrabooks I've tested, but fa ster than a system running on a regular 5,400rpm hard drive.
Any additional demands that the touch display may have on system performance didn't seem to slow it down. Everything operated smoothly with no lag when quickly switching between Windows Desktop and Windows 8 style interface. Apps opened quickly and swiping between open windows was breezy.
The Intel HD 4000 integrated graphics, by the way, can't handle mainstream PC games all that well, but for casual games, such as those available in the Windows app store, it's sufficient.
Warranty and support
Sony includes a standard one-year warranty with toll-free 24-7 phone support. Online and e-mail support is available as well
Conclusion
For the most part, t he Sony Vaio T13 Touch is a fine laptop. Everything we didn't like about the non-touch-screen version is still here, including the lack of a backlight on the keyboard and the pedestrian resolution and quality of the display. It does have very good performance and battery life, though, and the addition of the touch screen does make using Windows 8 more enjoyable even if this isn't the most ideal design for it.
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Gamescom Opening Night Live: How to Watch Online, Start Time and What You Can Expect
Video game trade show Gamescom runs Wednesday to Sunday in Germany. Before that, Tuesday's Gamescom Opening Night Live (aka Gamescom: ONL) will reveal many of the upcoming games that'll be showcased. You can expect to see Sonic Frontiers, Hogwarts Legacy, Gotham Knights, The Callisto Protocol and Return to Monkey Island, among others.
Ubiquitous host Geoff Keighley tweeted a trailer featuring some of those games, but you'll need to tune in if you want to see more.
How to watch
It'll be livestreamed on The Game Awards' YouTube channel. We've embedded it above, so you can watch right here.
When does Gamescom Opening Night Live start?
It begins Tuesday at 11 a.m. PT, 2 p.m. ET, 7 p.m. BST and Wednesday at 4 a.m. AEST (in case any Australians want to get up super early). It'll last around two hours.
What to expect
Keighley noted that more than 30 games will appear, and tweeted a helpful sample:
- Sonic Frontiers
- Hogwarts Legacy
- The Callisto Protocol
- The Outlast Trials
- Gotham Knights
- Unknown Worlds new IP
- Honkai Star Rail
- Goat Simulator 3
- High on Life
- The Expanse: Telltale Series
- Return to Monkey Island
A leaked Japanese Sonic Frontiers trailer suggested a Nov. 8 release date, so it's likely that'll be revealed officially on Tuesday. We should probably expect some surprises too. Maybe we'll get a firm release date for Star Wars Jedi: Survivor as well?
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Samsung Galaxy S10 Plus review: Killer cameras and battery life might meet their match in the Note 10
I've been using the Galaxy S10 Plus every day since Samsung launched the phone four months ago as one of its flagship models for 2019. Despite the threat of being overshadowed by the foldable Galaxy Fold and the faster Galaxy S10 5G (and being knocked out from below by the value-buy Galaxy S10E), the Galaxy S10 Plus has hung on as one of the top Android phones of the year. Soon, the S10 Plus' best virtues -- its sharp screen, three top-notch cameras and all-day battery life -- will face another challenge from within Samsung's ranks, the upcoming Galaxy Note 10, which is all but confirmed to launch Aug. 7 in New York.
Everything that's great about the Galaxy S10 Plus is set to get even better in the Note 10, even if you're not drawn to the Note's S Pen stylus, the digital pen that's the Galaxy Note's signature feature, from the S10 Plus' battery life and camera prowess, to the likelihood that the Note 10 will be compatible with 5G data networks. For example, the Note 10's rumored 4,300mAh battery could dominate the S10 Plus' already impressive 4,100mAh juice box.
Samsung likes to build on its strengths, so the Galaxy Note 10 would also include the S10 Plus' fantastic screen clarity and features like wireless power sharing, which lets you charge other devices from the phone itself.
The Note 10 could also correct one of the S10 Plus' biggest missed opportunities, the lack of a night mode that sharpens, brightens and vastly improves photos taken in extreme low light. The Huawei's P30 Pro and Google Pixel 3 (and the cheaper Pixel 3A) are the S10 Plus' major competitors now. Low-light shots aren't a deal-breaker for me, especially when weighed against the Galaxy S10 Plus' other benefits, but being able to match those other night modes would make the S10 Plus the undisputed champion across the board.
The accuracy of the in-screen fingerprint reader is another opportunity for the Note 10 to beat the S10 Plus.
So what does the S10 Plus still have in its favor? It's sure to cost less than the Galaxy Note 10, a benefit if you're not sprinting to sign up for 5G (read about our global 5G speed tests here). And it's the only one of Samsung's four new Galaxy S10 phones to have a 1TB storage option and a ceramic finish for the 512GB and 1TB models. Do you really need all that storage? Is it worth the $250 price tag to pay for it, and for the ceramic finish? "Need" would be a stretch, but if you want it, it's nice to know it's there.
As it stands now, the S10 Plus is still an excellent device that I'd be happy to use every single day -- and I think you'd feel the same way, too.
Galaxy S10 Plus price: $1,000 now seems normal
At $1,000 for the 128GB model, $1,250 for 512GB and a cool $1,600 for the 1TB storage option (!), it's a costly device. (It starts at £1,099 in the UK and AU$1,499 in Australia.) Of course, when you look at the Galaxy Fold's $1,980 starting price and Huawei Mate X's $2,600 price tag, the S10 Plus seems almost reasonable as a phone you can buy today, without emptying out your bank account or waiting for 5G networks to kick in.
As for the standard Galaxy S10, it's not a great "deal," shaving off only $100 and losing a second front-facing camera, a little screen space and a little battery life.
As for comparisons with other phones, I wouldn't upgrade from the Galaxy S9 Plus, but I would from any older Galaxy phone. The bottom line is that you have more general flexibility with camera shots on the S10 Plus than with the Pixel 3. Night mode is one exception, and both the Pixel 3 and Huawei's P30 Pro have dedicated night modes that easily outpace the Galaxy S10 Plus. If nighttime photography is a make-it-or-break-it feature for you, you may want to wait for next month's Galaxy 10 or October's (likely) Pixel 4. Or cross your fingers that Samsung might push out a meaningful software upgrade.
Lovely to look at, but a slippery devil
Samsung is partial to glossy finishes that reflect light in unusual ways. My review unit is the 128GB version in Prism White, and it definitely reflects iridescent shades of pale blue, mint and pink in the light. This color is nice and subtle. Flamingo Pink, Canary Yellow, Prism Green and Prism Blue are bolder -- there's Prism Black as well.
Right away I noticed that the S10 Plus has a tendency to slip out of hands and off surfaces, especially if they're not perfectly level. It's shot out from between my fingers numerous times, usually landing on my purse, a table or my lap. It also slid off my nightstand, a couch, a chair, but has emerged unscathed so far. I like to review phones the way they emerge from the box, but I'm going to want a case for this one.
Samsung got the placement of its fingerprint reader right -- it moves from the back of the phone to integrate with the screen. But, while convenient, accuracy is a problem, especially when it comes to using Samsung Pay or Google Pay for mobile transactions. I can't tell you how many times I've had to try my print three or even four times to get it to unlock the phone or verify a transaction. It's a bad experience that makes for sore thumbs, impatient people in line behind you, and daily aggravation.
After hailing the potential of the in-screen fingerprint reader so long, the reality of the technology makes me long for the Galaxy S10E's fingerprint sensor in the power button, and that's too bad.
In-screen fingerprint scanner has problems
Samsung got the placement of its fingerprint reader right -- it moves from the back of the phone to integrate with the screen. But, while convenient, accuracy is a problem, especially when it comes to using Samsung Pay or Google Pay for mobile transactions. I can't tell you how many times I've had to try my print three or even four times to get it to unlock the phone or verify a transaction. It's a bad experience that makes for sore thumbs, impatient people in line behind you, and daily aggravation.
After hailing the potential of the in-screen fingerprint reader so long, the reality of the technology makes me long for the Galaxy S10E's fingerprint sensor in the power button, and that's too bad.
You'll have the best luck when you deliberately place your thumb over the target, press down slightly on the screen and give it a solid second to unlock. You can't just skim the sensor. I also recommend scanning four fingers so you have backups. I used my right thumb twice, my left thumb once and my right index finger.
This fingerprint scanner is a big deal because it's the first to use Qualcomm's ultrasonic technology. That means it's using sound waves to get a 3D image of your print. It's billed as much more secure than an optical sensor, which essentially takes a 2D photo of your finger. but that seems to apply more to natural films of gunk and goo. When I squeezed an oily (and delicious) churro between my fingers and then tried to unlock the phone, I mismatched 20 times straight. Turns out, there is a limit.
One other note: There's no more iris scanning, which had been a signature feature since the Galaxy S7. That's an odd move for Samsung, which is typically a fan of More Features. You will still have Android's built-in face unlock, but I don't recommend using it because it isn't secure enough for mobile payments. You can use it if you'd like something fast and convenient, but I'll stick with security.
The real question is where's Samsung's version of Apple's Face ID? It's now trailing the iPhone in this feature by two years, which is something Samsung really, really hates to do. Now, without iris scanning, the brand has no facial recognition feature it can point to that's secure enough for mobile payments (the Face Unlock option built into Android is not). Rumor has it that Android Q, the next version of Google's software, will fold a secure Face Unlock into the code, but we haven't seen that in the Android Q betas yet.
Brilliant display, but, O, that 'notch'
The Galaxy S10 Plus has an Infinity-O "notch" that's really a hole cut in the display to make room for two cameras. Its oval shape attracts more attention than the single lens of the Galaxy S10 and S10E, but I'm not really a stickler about notches anyway.
More to the point is the feeling of having a large screen with slim bezels. Most of the time, it sort of blends into the background, not calling too much attention to itself. But when the screen is brightly lit, like with a white background, the asymmetry of a pill-shape cut-out becomes more noticeable. I wonder if the Infinity-U display, like the one Samsung put on the midrange Galaxy A50 and A30, would look better, though it'd also look more like an eyebrow-style notch than this. The solution to the all-screen dilemma may be out there yet.
The screen itself is gorgeous, with a 6.4-inch AMOLED display and 3,040x1,440-pixel resolution. Outdoor readability is fantastic. When I wake up in the middle of the night and read the phone to fall back asleep, the screen is actually too bright, even with the brightness turned low and the blue-light filter on. Heck, it's even too bright using Android's Wind Down mode that shifts colors to grayscale.
Finally, remapping the Bixby button is real
After two years of complaints, Samsung has listened to fans and released some software to let you remap the Bixby button to open another app.
The capability has always existed -- even Galaxy S Active phones of a few years back let you set your convenience key -- but Samsung was reticent. Better you should learn to love Bixby, it reasoned. That's why it's nice to see Samsung do the right thing here.
Android Pie and One UI
There are two words to describe the One UI design: big and bubbly. Icons are large, flat circles that take a while to get used to since many of the designs have changed, from the color of the Gallery icon to the shape of the Galaxy Notes app.
I mean it: these icons are huge. Using them on the home screen made me feel like a kid. I immediately switched to a smaller icon size (therefore, a larger app grid on the home screen) to fit in more of my go-to apps without digging through folders or swiping extra screens.
Even though I like my screen icons smaller, seeing the larger icons in the app drawer was fine -- they are easier targets to hit. I also liked that some larger app menus and "cards" are easier to read without craning your neck or squinting. This is especially noticeable in Bixby Home, which you access by swiping to the left of the home screen.
Bixby Routines: I'm not a huge Bixby fan and I only call it up by accident, but Bixby Routines could change my mind. I was impressed with the IFTTT-like flexibility to set up routines, and the presets are easy enough for novices to get their feet wet.
For example, I set up a morning routine that starts at 6 a.m. and turns on the Always-On display (yes, you can turn it off), surfaces specific lock screen shortcuts and turns off the blue-light filter I'll turn on for a bedtime routine.
I've been testing the Galaxy S10 Plus while also using it to cover the MWC conference in Spain, so I haven't had a set routine to really dig into how well this works. That's difficult when bedtimes and wake-up alarms are erratic, and when you can't set a real "home" to use as a baseline test. I'll be able to take a deeper dive once I'm settled back in San Francisco.
Gesture navigation: Navigation buttons are turned on by default, but you can unlock even more screen space by turning on gesture navigation in the quick settings menu. Turn it on and the bottom of the display expands, leaving you with three horizontal dashes in place of the buttons. To navigate, you lightly flick up to use them (they "bounce" back down). It's not a difficult adjustment, and it's always nice to have alternatives.
Kids Home: There's a new a mode in the notifications setting called Kids Home, which opens a parent-protected profile/walled garden for kids to take photos and download apps. Young kids, that is. Older ones would roll their eyes and scoff, then find out the password and change all your language settings.
Wireless PowerShare really works
I love this feature, which will charge any other Qi-enabled device when you place it on the Galaxy S10's back. Samsung isn't the first to implement this, but it's a real asset, especially for topping up accessories, or giving your friend's phone a boost. Wireless charging isn't as fast or efficient as wired charging, but this does allow you to leave more cables at home, especially for short jaunts. I can see a scenario where you charge your phone overnight and charge up a second device on top of it.
Your phone will automatically turn it off when your phone hits 30 percent. Since battery life is so good, that should be plenty to get you through the rest of your day. Note that Wireless PowerShare won't work if you have under 30 percent battery life remaining.
I've already used this naturally twice. The night I got the S10 Plus, I needed to use the new wireless power-sharing feature when I noticed that my Galaxy S9 Plus was down to 7 percent and going to die while I was still setting up the new phone. I was at dinner, with my cables in my hotel room, and hey, this is exactly what the feature's meant for. So I turned it on and flipped it over and watched my battery climb back up to a barely healthy 13 percent.
Since the phones were back to back, with the Galaxy S9 Plus facing up, I could still tap and type away, as long as I was careful not to shift its position on the Galaxy S10 Plus' back. I'm happy with this one.
The second time, my CNET en Español colleague Juan Garzón innocently asked how much battery life I had left, then asked if he could get a top-up. My battery drained from 57 percent to 30 percent, but he got from the low double digits back up to 30 percent, and both our phones still had hours of life to go.
Three rear cameras are pretty great
Testing a camera is a massive undertaking in itself, and Samsung has added a lot of elements. There are three cameras on the S10 Plus' back (12-megapixel, 12-megapixel telephoto, 16-megapixel ultrawide-angle) and two on the front (10- and 8-megapixel, respectively).
Photo quality is very good overall, but I have some complaints about low-light mode in a section below. We'll have plenty of deep dive camera shootouts and comparisons in the coming days, but here's my general assessment for now.
Let's start with this handy chart to compare the cameras on the S10 Plus to the other S10 phones.
Galaxy S10 camera specs
| Samsung Galaxy S10E | Samsung Galaxy S10 | Samsung Galaxy S10 Plus | Galaxy S10 5G |
---|---|---|---|---|
12-megapixel wide-angle lens (dual-aperture) | Yes | Yes | Yes | Yes |
16-megapixel ultrawide-angle lens (fixed focus) | Yes | Yes | Yes | Yes |
12-megapixel telephoto lens | No | Yes | Yes | Yes |
10-megapixel front-facing camera (dual-aperture) | Yes | Yes | Yes | Yes |
8-megapixel front-facing camera | No | No | Yes | No |
3D depth-sensing camera (rear) | No | No | No | Yes |
3D depth-sensing camera (front) | No | No | No | Yes |
Three cameras, three views: You can take a photo using any of the three lenses just by tapping the on-screen icon. I mainly shoot with the standard 12-megapixel lens, switching to the telephoto to go close up (2x) on a faraway detail, like the statue on top of a fountain, or to the ultrawide lens to fit more of my friends or the scene into the shot. Ultrawide angle has a 123-degree field of view, so it does distort the image slightly and you might notice that your friends look a little stretched.
Better portrait mode shots: Called Live Focus, portrait mode photos get a three more effects on the Galaxy S10. In addition to the regular blur slider, you can also apply spot color, and effects called "Zoom" and "Spin." Best yet, you can adjust the intensity of these effects before or after you take the shot, even switching to a different effect. There are still minor issues. Spot color doesn't always work smoothly and flyaway hairs can still get blurred out in these portrait shots, but images are nice on the whole, and the effects can be striking. Unlike last year's Galaxy S9, the S10 only saves the Live Focus shot, not the portrait mode and standard photo.
Scene optimizer: The S10's camera AI can recognize 30 scenes and autoadjust settings to improve the pic. You can tap the on-screen control to turn it on and off, especially if you don't like the preset result. Note that you won't be able to use the dedicated night mode with scene optimizer turned off.
Shot Suggestions: This is a menu setting that will guide you to line up the shot and focus area, then automatically take the photo when it's all aligned. I liked it when taking photos of buildings and street scenes, because it meant I didn't have to hold the phone with one hand and press the shutter with the other.
Other times, the feature took more photos than I wanted, or took them before I was ready. You have to keep going back into the menu to turn it on and off if you sometimes want more control. An on-screen toggle would make this much more convenient.
Quick GIF-maker: If you change a camera setting, you can record a short GIF when you press and hold the shutter button. The playback isn't totally smooth, and the quality isn't as good as shaving a GIF from a video, but it's easy to do and gets the point across for a quick tweet.
Instagram Mode: Samsung hasn't pushed this out yet, but I did get a demo on the S10 5G. If you have an account, you can flip it on to use the same filters and post directly to Instagram without leaving the app.
Smooth video: Video results were great, thanks to the HDR10+ format and a super smooth motion control setting you turn on by tapping the icon of a hand when recording video. I got the perfect opportunity to test this on a troupe of guys tumbling on the pavement outside Barcelona's main cathedral.
HEIF: Save photos in the HEIF format, in addition to raw. HEIF is hailed for its space-saving abilities.
Low-light camera shots can't match the Pixel 3
Like last year's Galaxy S9, all the S10 phones have a 12-megapixel dual aperture lens. That means the aperture automatically adjusts from f2.4 to f1.5, to let in more light. As a rule, more light = better photos.
The S10 phones also get a new Bright Night Shot mode that aims to take clearer, brighter photos in very low light conditions. Unlike the Pixel 3's Night Sight and the P30 Pro's dedicated nighttime mode, Bright Night Shot is integrated into the native camera and kicks itself into gear as long as Scene Optimizer is toggled on.
While I like that it's integrated, it also means you have less control over when the feature comes into play. The only indication it's on is the tiny icon of a crescent moon, and maybe an on-screen tip to hold the camera steady a while longer. I had to work pretty hard to find conditions that brought me that crescent moon icon. Oftentimes, even in a very dark bar, the scene optimizer algorithm chose other settings, like people, architecture and so on.
When I finally got one that worked -- a shot of some street lights, there was only one real difference between the two shots. With Scene Optimizer on, the street lights look starry.
In general, low-light photography isn't getting the boost I really wanted. Most low-light performance is the same as on the Galaxy S9, and I'm really missing the dramatic results of Google and Huawei's phones. It's very clear in side-by-side comparisons that the S10's shots are on average mushier than on those competitor phones.
This difference isn't enough to wave off most phone buyers, but you're not going to win any low-light photography arguments with fervent fans of those other phones.
More epic camera shootouts to come.
Two front-facing cameras are better than one
The Galaxy S10 Plus is the only one of Samsung's new phones to give you this combination of front-facing cameras: a 10- and 8-megapixel combo (the S10 5G has a 3D depth-sensing lens; this does not). Several phones have two front-facing cameras, and it's a feature I like because you can expand your viewfinder to fit more in.
Selfies are very good on the whole, though again, the Pixel 3's camera takes crisper shots, particularly at night. I like that you can apply most of the same effects to the selfie cameras as the main lenses. Overall, you'll be satisfied with most shots, and will probably, in fact, make many of your friends jealous.
AR Emoji is much improved, but still a little creepy
Samsung's take on making animated emojis of your face and body gets a big improvement in the Galaxy S10 phones. It's no longer as creepy as it was in earlier iterations, and you have many more customization options.
You still can't choose your own body type, and some of the color choices for your hair, eyes and skin aren't rich or varied enough. For example, there's still no option for hazel eyes or my hair's shade of brown. Everything looks a little gray. There are few outfit options to express your sense of style. I still identify more with Apple's Memoji, maybe because it's more cartoonish.
AR Emoji has a lot more new use cases and stickers. For example, you can toss a "mask" of your face on someone else's body as they talk. It's amusing, in a horrifying kind of way. You can also use your friend's body to perform a weird voodoo doll dance with a "mini me" AR Emoji of yourself. I... I don't know.
Battery life and performance are off the charts
Battery life is phenomenal on the Galaxy S10 Plus' 4,100-mAh ticker. I've used the phone for long days of uploads, downloads, maps navigation and tethering to my laptop as a mobile hotspot, an activity that's sure to suck much life out of my year-old Galaxy S9 Plus review phone.
The S10 Plus kept me going from early morning to the small hours of the night, often with some reserves to spare. I never worried about running low, and that's not something I could say about last year's Galaxy S9 even when it was fresh out of the box. It also lasted an average of just over 21 hours in our looping video drain test in airplane mode, which is excellent. In comparison, the Pixel 3 lasted 15 hours, the Galaxy Note 9 went for roughly 19 and a half hours and the S9 Plus for about 17 hours. The iPhone XS Max went for 17 and a half hours.
It's expected for battery life to shorten over time, so a year from now, you may need to rely on your charger more. But starting at a higher bar gives me hope that the S10 Plus' power management will do well by you over a typical two-year lifespan, if not longer.
Performance on the S10 Plus is solid and seamless, using Qualcomm's Snapdragon 855 processor (some countries get the Galaxy Exynos 9820 chipset). Gameplay was nice and sensitive on my baseline testing game, Riptide Renegade -- very detailed, and I didn't suck as much as I usually do. I'm not the world's best gamer, so I handed the phone to CNET editor Roger Cheng, who is. He gives the S10 Plus two thumbs up and said that the punch hole notch wasn't as distracting as he thought it would be.
Benchmark testing also put the S10 Plus ahead of the competition. This is the first of the Snapdragon 855 phones, so we'll see how other handsets perform. Overall, I expect a progression of speed from 2019 devices, or at least the ability to process complex computational tasks like advanced photography, without lagging.
Galaxy S10 Plus versus...
Galaxy S9 Plus: The S10 Plus improves on the Galaxy S9 Plus in every way. If money is no issue, you'll prefer the S10 Plus, but performance gains may seem incremental if you don't use all the camera tricks or Wireless PowerShare.
iPhone XS Max: Apart from the classic iOS versus Android argument, the biggest differentiators are the triple cameras and the different takes on portrait mode -- the iPhone XS Max has more dramatic lighting choices, while the Galaxy S10 Plus goes more for a textured background. Samsung's phone has far more storage options, much longer battery life and a headphone jack.
Google Pixel XL: The Pixel phone far surpasses Samsung's in low-light and night shots, and its portrait selfies are better. Screen resolution is higher, too. But the Galaxy S10 Plus counters with phenomenal storage options, more camera flexibility, much longer battery life and Wireless PowerShare.
LG V50 : A 5G phone, the LG V50 has higher screen resolution than the S10 Plus, and is on par with many other features, at least on paper. We haven't tested the just-announced LG V50, so we can only compare specs. Samsung's phone has more greater storage options and a fingerprint scanner on the front rather than the back. Without knowing the price, it's too soon to lean one way or the other.
Galaxy S10 Plus specs comparison
Galaxy S10 Plus vs. LG V50, Pixel 3 XL, iPhone XS Max
| Samsung Galaxy S10 Plus | LG V50 ThinQ (5G) | Google Pixel 3 XL | iPhone XS Max |
---|---|---|---|---|
Display size, resolution | 6.4-inch AMOLED; 3,040x1,440 pixels | 6.4-inch OLED; 3,120x1,440 pixels | 6.3-inch "flexible" OLED; 2,960x1,440 pixels | 6.5-inch Super Retina OLED; 2,688x1,242 pixels |
Pixel density | 522 ppi | 564 ppi | 523 ppi | 458 ppi |
Dimensions (inches) | 6.20 x 2.92 x 0.31 in | 6.26 x 3.0 x 0.33 in. | 6.2x3x.03 in | 6.2x3.0x.3 in |
Dimensions (millimeters) | 157.6 x 74.1 x 7.8 mm | 159.1 x 76.1 x 8.3 mm | 158x76.7x7.9 mm | 157.5x77.4x7.7 mm |
Weight (ounces, grams) | 6.17 oz.; 175g | 6.46 oz.; 183g | 6.5 oz; 184g | 7.3oz; 208g |
Mobile software | Android 9.0 with Samsung One UI | Android 9.0 | Android 9 Pie | iOS 12 |
Camera | 16-megapixel (ultrawide-angle), 12-megapixel (wide-angle), 12-megapixel (telephoto) | 12-megapixel (standard), 16-megapixel (wide-angle), 12-megapixel (telephoto) | 12.2-megapixel | Dual 12-megapixel |
Front-facing camera | 10-megapixel, 8-megapixel | 8-megapixel (standard), 5-megapixel (wide) | Dual 8-megapixel | 7-megapixel with Face ID |
Video capture | 4K | 4K | 4K | 4K |
Processor | Octa-core Qualcomm Snapdragon 855 | Qualcomm Snapdragon 855 | Qualcomm Snapdragon 845 (2.5GHz octa-core) | Apple A12 Bionic |
Storage | 128GB, 512GB, 1TB | 128GB | 64GB, 128GB | 64GB, 256GB, 512GB |
RAM | 8GB, 12GB | 6GB | 4GB | Not disclosed |
Expandable storage | Up to 512GB | 2TB | None | None |
Battery | 4,100 mAh | 4,000 mAh | 3,430 mAh | Not disclosed, but lasted 17.5 hours on looping video drain battery test in airplane mode |
Fingerprint sensor | In-screen | Back | Back cover | None (Face ID) |
Connector | USB-C | USB-C | USB-C | Lightning |
Headphone jack | Yes | Yes | No | No |
Special features | Wireless PowerShare; hole punch screen notch; water resistant (IP68); Fast Wireless Charging 2.0 | 5G connectivity; water resistant (IP68); wireless charging, Quick Charge 3.0 | IPX8, wireless charging support, Pixel Buds USB-C headphones in the box | Water-resistant (IP68); dual-SIM capabilities (nano-SIM and e-SIM); wireless charging; Face ID; Memoji |
Price off-contract (USD) | $1,000 (128GB); $1,250 (512GB); $1,600 (1TB) | $1,000 (Verizon), $1,152 (Sprint) | $699 (64GB); $799 (128GB) | $1,099 (64GB), $1,249 (256GB), $1,449 (512GB) |
Price off-contract (GBP) | £1,099 (128GB); £1,299 (512GB); £1,599 (1TB) | Starts at £69 per month (EE) | £869 (64GB); £969 (128GB) | £1,099 (64GB), £1,249 (256GB), £1,449 (512GB) |
Price off-contract (AUD) | AU$1,499 (128GB); AU$1,849 (512GB); AU$2,399 (1TB) | Starts at AU$1,728 (Telstra) | AU$1,349 (64GB); AU$1,499 (128GB) | AU$1,799 (64GB), AU$2,049 (256GB), AU$2,369 (512GB) |
Originally published March 1 at 10:15 a.m. PT.
Updates, March 1: Adds more impressions; March 2: adds more detail on Wireless PowerShare and remapping the Bixby button; March 5: Updates headline; April 11: Corrects pixel density for S10 Plus in comparison chart.
Update, July 9, 2019: Adds Galaxy Note 10 analysis.
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MTV VMAs: Eminem and Snoop Dogg Perform as Bored Apes in the Metaverse
The Bored Ape Yacht Club has made it to about a dozen celebrity Twitter accounts, a bizarre scene from the Tonight Show with Jimmy Fallon and, now, the MTV VMAs. On Sunday, Eminem and Snoop Dogg, two well-known Bored Ape Yacht Club NFT holders, rapped their latest song literally as their Bored Ape alter egos.
The biggest collection in NFTs, the Bored Ape Yacht Club consists of 10,000 cartoon simeans. Owning a Bored Ape (they go from $150,000 up to over $1 million) grants you commercial rights to the depicted ape. Some have used those IP rights to write books, and celebrity Seth Green is using them to create a TV show.
Eminem and Snoop Dogg became the first major music artists to harness their Bored Apes in a performance. The two rappers starred as their respective NFTs in the video clip to From the D 2 the LBC, their latest collaboration.
The pair's performance at Sunday's MTV VMAs echoed the video clip. It started with Eminem getting super high off Snoop Dogg's secondhand weed smoke -- high enough that they turned into their Bored Apes. Sunday's performance doubled as an advertisement for Otherside, a metaverse game developed by Yuga Labs, the team that created the Bored Ape Yacht Club collection last April. Otherside features little goblin creatures called Kodas, which had a prominent role in the background of Sunday's performance.
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Shop a Selection of Refurb Samsung Smartphones Starting at Just $125
Looking for a "new" smartphone, but don't actually want to pay for a new phone? Don't worry, there's a huge market out there for older refurbished models, and you can save hundreds compared with buying new from a carrier or retailer.
Woot has a selection of older refurb Android phones on sale starting at just $125. These deals are only available until 9:59 p.m. PT (12:59 a.m. ET) on July 4 while supplies last, and some models have already sold out, so we'd recommend getting your order in sooner rather than later.
All the phones at this sale have been rated as "scratch and dent"-grade refurbs. According to Woot, that means that they may exhibit signs of regular wear and tear, but have been tested and ensured to be in full working condition.
There are a few different phones you can get from this sale, but the most advanced are the Galaxy S21 Plus and the Galaxy S20 Ultra. Yes, those two phones are one or two generations old, respectively (read CNET's review of the Galaxy S22), but these powerful Samsung models still boast some impressive specs. Each phone supports 5G connectivity, but the S21 Plus features a 6.7-inch display and the S20 Ultra features a slightly larger 6.9-inch display. Both displays are Infinity-O, which means the full-frontal screen is nearly bezelless. You can snag the S21 Plus with 256GB of storage for $595. The S20 Ultra has 512GB of storage, as well as the ability to add up to 1TB more with a microSD card, and it's just $645.
If you're after a more affordable option, the budget-friendly Galaxy S20 FE is also on sale. It has a slightly smaller 6.5-inch screen and less powerful hardware, and is on sale for $320 right now.
This sale is also a rare opportunity to get your hands on a now-discontinued Galaxy Note, the phone that was replaced by the new S22 Ultra. The Galaxy Note 10, which was originally released in 2019, is on sale for as low as $260 and features a 6.3-inch AMOLED Plus display, 256GB of storage, 8GB of RAM and an IP68 water and dust resistance rating. There are options with more storage, but the price increases as well. The Note 10 Plus is also available for $330. This is a great chance to get your hands on a Galaxy Note, a device that's getting harder to come by every day.
There are some even older models available as well, stretching all the way back to the Galaxy S8 which was released in 2017. Just note, however, that these older devices are no longer supported by Samsung and will not receive any security updates, so you're really getting what you pay for with these.
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